Once again allow the turret to soften the Snark's and send your Invader's to take care of the Cutlass. ![]() Use the Rover to repair the turret and your forces as needed.Ģx Snark's escorting a single Cutlass. Remember to keep the Lancer's away from the Cutlass while the Invader's destroy it. Use the top left tower to soften them up. Then you can build the 2 turrets next to the station to complete the secondary objective.īy this time 3x Snark's from the next closest gate will have engaged your forces. Then build another turret at the top left location. Send your units to destory the closest gate, if you are having difficulty, build a defense tower to support your units next to the gate. Enemies will also start to spawn from several gates, the most immediate threat is the gate that appears at the top right of the station. The Rover will have acquired this new ability. ![]() Send your units toward the objective marker, they will need to go around the structure that is blocking the most direct route.Īfter locating the Satellite Tower, you will be instructed to build defense towers to protect it. This icon indicates that there is some sort of sensor inhibitor in place and you will need to enter the area to see what is inside. To the left there is an objective marker on top of an area indicated by an eye icon. Sector 2As you enter Sector 2 you will see Ulysees II following the highway to a base at the far end. With the last enemy unit destoryed, repair any of your unit's and join the Ulysees II through the gate to Sector 2. They will head toward the southern gate, taking it out, helping to clear up the remaining enemy units. You can also use it to repair any of your other units before engaing the rest of the enemy.īy this time the Ulysees II fleet should have taken out the two enemy gates and cleared the surrounding area. These guy's trickle then start to pour out with a Cutlass surrounded by the bulk of the wave at the back.īy this time you will have acquired the Rover to repair the Ulysees II. Multiple Snark's including a single Cutlass. The convoy won't be able to hold on for much longer. The enemy is very determined to take down the convoy.īy the fifth wave the Bio Machinery ability should have cooled down, use it to slow down the enemy advance allowing you to intercept and destroy before they reach the convoy. If your Lancer's are being targeted by the Snark's from Wave 3/4 use the Full System Security ability to protect them with a forcefield.ĥ more Snark's. These must be straggler's as some are really space out, especially the last one.Ĥ Snark's, with an additional 2 spread out behind. If positioned correctly the Snark's will not attack them and the Invader's will be ready to engage the next Cutlass to appear in the final wave.ģ more Snarks, with a another 4 spaced out further behind. When you have destoryed the Cutlass, send the Invader's to the southern enemy gate on the left hand side, facing the gates entrance point. When the enemy wave is close, use the Inspire Crew officer ability to improve the survivability of your units. Keep your Lancer's away from the Cutlass as they will suffer heavy damage and can be quickly wiped out. Send the Invader's immediately to engage the Cutlass. The Invader unit's appear before you are informed by the AI unit. The next unit to emerge is a Cutlass (M) followed by 2 more Snarks, at which point you will be reinforced with 2 Invader units. Eliminate the 3 enemy Snark's quickly as the second wave will soon be arriving.Ī single Snark will first appear, however, keep an eye on the gate as it's just a scout ship for a larger enemy force. Use the Bio Machinery officer ability to slow the enemies approach towards the convoy. ![]() If you have not already done so, swtich to Offensive Formation. Concentrate your unit's on the 3 remaining Snark's heading toward your convoy. Enemies from this gate will attack your convoy.ĥ Snark unit's will soon emerge from the southern gate, 2 of them will break off and join the other's attacking the Ulysees II. instead, keep close watch on the southern enemy gate. The top 2 enemy gates will spawn units which will attack the Ulysees II and her fleet, but not you or your convoy. ![]() The closest friendly gate is the starting point of the Cargo Ship convoy and will follow the highway towards the Ulysees II, the green XL unit toward the top end. There are 3 hostile controlled gates and 2 friendly gates. Sector 1Review figure 1.1 for an overview of the starting area.
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